October 2009 Archives
I mean, it's better than ports that have come out recently from EA, who honestly just don't care - at least you can adjust some video settings manually (I mean, wtf- NFS:Shift even tried to simplify Resolutions into a numerical scale!), but it's pretty obvious that the main platform Borderlands was built for is the Xbox360.
Mouse movement felt completely wrong, and sensitivity was WAY too high by default -- sliders are everywhere in the options without visible or editable numeric feedback (not to mention, you can't even drag those sliders around! Arrow keys to adjust). It's not just the options either.
The In-game HUD is animated at 30FPS ... this is probably not noticeable for most things that don't have smooth movement anyway, but it looks really bad with the compass at the bottom of the screen. You can get away with this on consoles where the FPS is hardlocked at 30 max, but this doesn't fly on PCs. The Halo PC port (also by Gearbox, btw) is terribly guilty of this. All the animations in that game were done at 30FPS, including the guns and the enemies. The game could be running at 60FPS (so movement and mouse-looking was smooth), but the firing and reloading animations as well as the death animations of the enemies was terribly choppy in comparison.
Consolitis.
I though Halo PC was just a bad example - I mean, Bungie was made to develop for the Xbox, right? But seeing a relic of that in Borderlands is rather disappointing.
None of these things are game-breakers, but they all point to a developer that's gone little beyond what's absolutely necessary for a PC port; which is disappointing particularly because the developers themselves had stated that the PC version would feel like a PC game, and delayed it for a week.
But at least they left the guts of the game open to modification.
Following some forum posts for Borderlands, I went and disabled some specific graphical options to boost frame-rate on my computer (which has an aging 9600GT mobile), as well as disable Mouse Smoothing and removing the long list of unskippable intro movies. I tried out everything at once, and now the performance of the game is WAY smooth.
Slick framerates all the way, and it feels right ... like a PC game. I don't know which tweak or tweaks were responsible, but I don't really want to mess with it either. I'll log what I can remember, and upload the tweaked .ini here.
I used nhancer.com's software to try to force AA (the black outlines at low resolutions are terribly thick and jagged), but I didn't notice any difference in-game, so I don't think that worked.
I edited .inis in Documents/My Games/Borderlands... etc. ... in particular, WillowEngine and WillowInput.
Disabled Dynamic Shadows - there's an option for this in-game, too... but I think there are actually two of them in the .ini. Disabling it in-game only turns one of them off.
Disabled Mouse Smoothing - I don't know what this does in particular, but someone mentioned that it made it feel like a PC game.
Added -DX9 to the command line - Dunno if this helped either, but someone posted a thread about this on Steam, so I tried it out.
So there it is.
Before these tweaks, Borderlands was around a 7.1/10 for me... co-op was a bit more fun but the game didn't really feel so right. Literally, after the tweaks with a significantly smoother frame rate and feel, I feel like rating the game a 9/10.
See you in the Borderlands. =)
